![]() ![]() Double-sided display is not reflected in the preview in the VRM MToon shader.When outputting glTF/VRM, the output results are incorrect if the skin object's local coordinates are not at the origin.Objects may be lost if the object name and morph name are duplicated in glTF/VRM input.Multi-UV may be displayed incorrectly if there are unused UV channels.In, the UV channel cannot be switched if the object is hidden.When specifying rounding with, the corners become distorted.In FBX exporter, points and edges are no longer output even if they are included in the object.It is now possible to register presets (including expressions for VRM) in.Various settings for VRM can now be configured in.Some standard Python modules cannot be used in Python scripts on macOS. ![]() Depending on the version of macOS, it may be difficult to press the eye/key icons in the object panel.Facial expressions are not processed correctly in PMD input/output.Parameters of spring bones can be edit while checking the behavior of them in the VRM player in.When outputting VRM using the VRM shader with the outline mode set to screen coordinates, the outline is not displayed at the correct width in the external viewer.VRM player cannot be started depending on the PC environment.You can now set the XYZ editing options when expanding the. You can now capture the screen and set a thumbnail.Spring bones for VRM 1.0 can now be reconfigured.The spring bone structure can be converted from 0.x to 1.0.You can now perform other operations while displaying the results of.The forward direction can be reversed when exporting VRM 0.x.URLs in the meta information can be opened and displayed in the browser when importing VRM.When displaying, the outside of the rendering area is now displayed darkly on the view. ![]()
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